Saturday 27 December 2014

Character and Narrative.


You can tell so much about a character by how he/ she or it walks into a room, doing the same task. This character study for Big Hero 6 shows how much the way a character behaves can tell a story without words. 

Baymax's character clearly looks quite timid and unsure about his surroundings and how he fits within them. He doesn't know his own size and appears to be easily flustered. 

Hiro acts like a typical teenager, always on his phone or using some form of technology, not really paying attention to his surroundings. He clearly looks comfortable in the room he is in, perhaps it's his home?

Tadashi on the other hand looks very much like a guest in his surroundings, he's very polite and careful about everything he does.

Aunt Cass clearly works in this restaurant that is the set. She looks like she works quite hard but when she sits down she curls up on the seat like she's still quite young. She looks comfortable.

The way a character behaves means that you get an impression them or their day just from watching a few seconds of their behaviour. Their walk cycle, the way they sit down, it all tells a specific narrative about that character. 




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About Me

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I'm Becky, although I do also answer to my surname- Gilby. I am a 22 year old Animation student at Leeds College of Art, specialising in Stop Motion Animation and Puppet making. I hope to make it into the stop motion industry making puppets.