Fiona has drawn me up a storyboard of my idea and it looks great. It shows Norman sorting through some vegetables on his farm, loading them into a truck. The truck then drives it to the restaurant and then it goes to a shot of Herbert throwing vegetables out of his fridge and carrying them the the bins in the alleyway. Toby then pops up and rescues the food, takes it to his cafe and cooks it into food for people that cannot afford much.
Friday, 27 February 2015
Foam Latex or Silicon moulding
I've been watching some videos on foam latex and silicone moulding and I think this is how I would like to create my characters. They seem to come out with a really nice texture and move easily and I think it looks really good. However, I have researched into buying this silicone and it's really expensive so I might have to go with foam as it is a cheaper option.
Monday, 23 February 2015
Responsive Collaborative Project: Stop motion research
Wednesday, 18 February 2015
Responsive WWF research
As research into the WWF project for D&AD, I looked into past WWF campaigns to see how they present their facts and images to get their message across.
I also looked into other animations that are campaigning against climate change and trying to make people aware of environmental issues. This helped us to think of ideas to make our animation less light hearted and more hardhitting. To get peoples attention and convince them to do their bit to save the environment.
Tuesday, 17 February 2015
Back to The Start
This animation is really cute, and child friendly but it really makes you think about the process involved in getting your meat and it's really interesting to watch. I like that this simple, quite childish style shows a serious issue and it makes it really enjoyable to watch. I would like my animation to be quite simple and cute, so that it appeals to children, while also informing everyone about serious issues within society and how they can help. I feel that watching a really nice, friendly, funny animation while listening to important facts will make more people pay attention and take action against food wastage in the UK.
Monday, 16 February 2015
Qwertee Designs
For my last two designs, I strayed a little bit more from my original theme. I designed a shirt with Gremlins and Gizmo outlined in the colours used in their characters, and originally I had wanted to fit Stitch from Lilo and Stitch in with it, however this was a problem as none of Stitch's colours were the same as the Gremlins and I did not have enough colours to put the two together.
I really liked the style I did the Gremlins design in though so I created the Stitch design in a similar style and submitted both.
Thursday, 12 February 2015
Documentary Animation: Food.
The Real Junk Food Project.
Pay as you Feel Cafe's.
They intersect food from restaurants and supermarket's that is going to be wasted- past its best before date but not it's use by date so all the food is still perfectly good but will be wasted, and cook it in their cafe to give to people for free, or for a donation of however much they can pay.
Skip Diving.
More extreme version, physically climbing into bins behind restaurants and supermarkets to find food that is still edible. Can get arrested for this but it's better for the environment than wasting all the food.
These facts were found on: The Real Junk Food Project.com http://www.therealjunkfoodproject.co.uk/
Pay as you Feel Cafe's.
They intersect food from restaurants and supermarket's that is going to be wasted- past its best before date but not it's use by date so all the food is still perfectly good but will be wasted, and cook it in their cafe to give to people for free, or for a donation of however much they can pay.
Skip Diving.
More extreme version, physically climbing into bins behind restaurants and supermarkets to find food that is still edible. Can get arrested for this but it's better for the environment than wasting all the food.
These facts were found on: The Real Junk Food Project.com http://www.therealjunkfoodproject.co.uk/
The problem, causes and solution
Food is wasted throughout the supply chain. Supermarket's aesthetic standards mean that in the U.K, over 40% of vegetables are discarded before leaving the farm.
There are strict food labelling laws that mean perfectly healthy edible food is being mindlessly binned at every stage of the distribution chain.
Food waste is a symptom of a much bigger problem that can only be addressed by re-evaluating our food production and distribution system.
WRAP estimate that food distribution and retail generates 4.3 million tonnes of food waste each year in the UK, whilst simultaneously over 900,000 people were regularly using food banks in 2014.
There are strict food labelling laws that mean perfectly healthy edible food is being mindlessly binned at every stage of the distribution chain.
Food waste is a symptom of a much bigger problem that can only be addressed by re-evaluating our food production and distribution system.
WRAP estimate that food distribution and retail generates 4.3 million tonnes of food waste each year in the UK, whilst simultaneously over 900,000 people were regularly using food banks in 2014.
Wednesday, 11 February 2015
One Human Family
This short animation is beautiful. I love the style it is done in. The 3D animation is so smooth and the message that it gets across is simple but understandable and hard hitting. I really love the subtle colours in it and the way everything changes from grey to coloured when they start to work together.
Qwertee Designs
My original idea for combining Disney villains with horror movies wasn't doing as well on Qwertee as I'd hoped, and also was quite limited as it was very difficult to find Disney characters and horror movies that fit together really well. Because of this, I decided to broaden my ideas to all well known cartoon characters. I really liked the idea of putting Chuckie from Rugrats in place of Chucky the doll and I'm really happy with how it turned out.
It was really difficult to keep the colour palette to just 5 colours until I learnt how to use half tones on photoshop. This made it much easier to create all the shading that I needed to make my design better.
Monday, 9 February 2015
Pay As You Feel Cafe.
This video about Pay as You Feel Cafe's has inspired me to make an animation about the Pay as You Feel Cafes and everything they stand for. I will be using this video as reference for my facts and to get my story right.
Friday, 6 February 2015
Food Wastage Footprint
This motion graphic about food wastage was very eye opening. While the motion graphic style doesn't appeal to me regarding what I want to do with this project, the facts about food wastage have made me realise that I would like to do an animation to draw attention to how much food is wasted in the world.
RSA Short
This animation from RSA is a beautiful stop motion made using food. I really like some of the inventive uses of foods for certain objects, especially the popcorn puffs of smoke. I think this animation is really well done and really interesting. It might influence my own stop motion.
Qwertee Designs
Here are my first two Qwertee designs, combining Disney Villains: Cruella de Ville from '101 Dalmatians' and the Evil old hag from 'Snow White and the Seven Dwarfs', with horror movies 'The Shining' and 'The Ring'. The biggest challenge I faced with these designs was keeping the colour palette limited to just 5 colours on a dark coloured T-shirt, and 6 on a light coloured shirt, however I learnt that colours that match the T-shirt colour chosen do not count in the design, and that made the Ring a lot easier to design as I could use the grey shirt as the last colour I needed.
I struggled a bit more with my Cruella design, as the door in the design stood out too much against any coloured T-shirt, but on a white T-shirt, Cruella's hair did not look right as it blended in too much and there was no distinction between the door and the background. I tried to blend the edges of the design in with the T-shirt colour to try and make it sit better.
Documentary Animation
Documentary Animation, in my opinion, is a way to make a wider audience pay attention to some hard hitting issues within the world. A lot of topics are difficult to document in film either because they are too harsh that the film would be too upsetting to watch, or that they just aren't particularly interesting. This is where animation can help. Animated documentaries can be made more interesting and engaging, whilst still informing people of the facts, and they can also soften the blow of some more upsetting topics. The only problem with this is that you need to find a balance between making something less upsetting to an audience, and making it so soft that it ruins the message or makes a farce out of the topic.
Tuesday, 3 February 2015
Qwertee
I have decided to enter a collection of designs onto the Qwertee website.
A lot of the most popular designs already on Qwertee involve well known and well loved characters, or movie references and movie crossovers, so I think it might be possible to get a popular design by using well known characters and putting them in other movies. I have decided to try placing Disney Villains into well known horror movie scenes.
I have made a list of Disney Villains, including Cruella De Ville, the evil witch from Snow White, Jafar, Yzma, Ursula, Hades, Buddy from the Incredibles, and Dr Drakken and Sheggo from Kim Possible.
I then made a list of horror movies, and have started trying to fit Villains with movies.
So far, I have decided on Cruella De Ville in the place of Jack in The Shining, and The Evil Witch in the place of the girl from the Ring. I think these could be successful ideas and hopefully get a lot of votes on the Qwertee site. Hopefully they will get accepted.
I need to think of 3 more ideas to make this a collection.
A lot of the most popular designs already on Qwertee involve well known and well loved characters, or movie references and movie crossovers, so I think it might be possible to get a popular design by using well known characters and putting them in other movies. I have decided to try placing Disney Villains into well known horror movie scenes.
I have made a list of Disney Villains, including Cruella De Ville, the evil witch from Snow White, Jafar, Yzma, Ursula, Hades, Buddy from the Incredibles, and Dr Drakken and Sheggo from Kim Possible.
I then made a list of horror movies, and have started trying to fit Villains with movies.
So far, I have decided on Cruella De Ville in the place of Jack in The Shining, and The Evil Witch in the place of the girl from the Ring. I think these could be successful ideas and hopefully get a lot of votes on the Qwertee site. Hopefully they will get accepted.
I need to think of 3 more ideas to make this a collection.
Tuesday, 20 January 2015
Finished animation. Final render.
Here it is, my finished animation, complete with all the sound.
I am really pleased with how my first maya animation has turned out, although I would have liked a couple more sound effects when the door closes and maybe some background clinking glasses, but I couldn't find the sounds I wanted online and I did not leave myself enough time to record them myself.
I also would have liked to add some minimal animation to the background characters, unfortunately I ran out of time for this as well.
Overall though I'm really proud of my first 3D animation and I look forward to doing more as I've really enjoyed maya.
Labels:
Acting Up,
Character and Narrative,
development,
OUAN504
Toy Story.
The toy story franchise, with it's four movies, is a very successful chain of movies. One of the reasons for this, in my opinion, is the way that a whole generation of people, my generation, aged with Andy and we watched his toys come to life and his life unfold.
Because the audience was aging at the same time as the boy in the movies, we all developed a connection with him and his toys and could understand what was going on in his life. Andy is not the main character in Toy Story, but it's this connection between character and audience that has enhanced the love everyone has for the characters of the toys, and has kept the Toy Story franchise so successful.
When Toy Story first appeared, it was already a success before this connection was made though, as the toys themselves, told and exciting and loveable story that captured the audiences attention with relatively unseen animation techniques, as 3D animation had only just started to appear. The idea that our toys could come to life while we were out was something many children found incredible and the toys really cared about their owner. When Andy finally went off to college, around the same time that myself and other people my age went off to uni, the idea of him donating or giving away his toys resonated within us as many of us have outgrown our toys and passed our favourite toys onto someone else.
When Toy Story first appeared, it was already a success before this connection was made though, as the toys themselves, told and exciting and loveable story that captured the audiences attention with relatively unseen animation techniques, as 3D animation had only just started to appear. The idea that our toys could come to life while we were out was something many children found incredible and the toys really cared about their owner. When Andy finally went off to college, around the same time that myself and other people my age went off to uni, the idea of him donating or giving away his toys resonated within us as many of us have outgrown our toys and passed our favourite toys onto someone else.
In my opinion, the attention to detail with connecting Andy to an entire generation has set the Toy Story franchise firmly into the hearts of the world, as the audience has watched him age throughout the movies and become very attached to the characters.
Monday, 19 January 2015
Importance of Supporting Characters
Some of the best and most loved characters in animation are the animals that aren't strictly necessary for the plot and the narrative, but add humour and fun to the story and are there to interact with the main characters.
Tangled is a good example of this. Pascal the chameleon isn't a crucial character, he's there so that Rapunzel has someone to interact with while she's trapped in the tower for the first part of the movie. His character is someone who plays games with Rapunzel and is too scared to venture out of the tower. He is Rapunzels best friend and he does what he can to look out for her. His character doesn't speak it can only squeak and make little sounds when necessary, and he can't do over exaggerated gestures to show what he's feeling as he's a very small character and doesn't have a huge range of movement, so most of his emotion is portrayed in facial expressions. His large eyes help get across the emotion he is feeling well. In my opinion, the best pascal moment in Tangled is when he's staring Flinn Ryder down while balanced on a frying pan and he wakes Flinn Ryder up by sticking his long tongue in his ear.
These moments early on cement pascal in the minds of the viewers as a funny and loyal character.
Maximus, the horse, is another character who is not crucial to the plot line but adds excitement, humour and compassion to the film and other characters. His interactions with Flinn Ryder and Rapunzel are the main source of comedy throughout the film. Flinn and Maximus really do not get on at the start of the story but as the film continues, the audience can follow the growing friendship between these two characters which adds an extra narrative to the film and adds a bit more depth and excitement.
His behaviour adds a lot of humour just by itself. Maximus is a character that almost appears to think he is a dog instead of a horse at times and at other times it is like he is a human, and who loves apples.
He's also a very law abiding horse, as he works with the palace guards, although as he spends more time with Flinn Ryder he becomes more rebellious.
These moments early on cement pascal in the minds of the viewers as a funny and loyal character.
Maximus, the horse, is another character who is not crucial to the plot line but adds excitement, humour and compassion to the film and other characters. His interactions with Flinn Ryder and Rapunzel are the main source of comedy throughout the film. Flinn and Maximus really do not get on at the start of the story but as the film continues, the audience can follow the growing friendship between these two characters which adds an extra narrative to the film and adds a bit more depth and excitement.
His behaviour adds a lot of humour just by itself. Maximus is a character that almost appears to think he is a dog instead of a horse at times and at other times it is like he is a human, and who loves apples.
He's also a very law abiding horse, as he works with the palace guards, although as he spends more time with Flinn Ryder he becomes more rebellious.
Friday, 16 January 2015
Final crit.
Today the course saw my what I had done so far and I got some feedback on my animation.
It was suggested that as moom is in a tavern, is a pirate and is drinking, to maybe loosen up some of his movements and make him look a bit drunker.
It was also suggested that I add more sound, which I was intending to do but I had not yet gotten around to it.
All I need to do now is loosen up his movements, and render out my full animation and add sound.
It was suggested that as moom is in a tavern, is a pirate and is drinking, to maybe loosen up some of his movements and make him look a bit drunker.
It was also suggested that I add more sound, which I was intending to do but I had not yet gotten around to it.
All I need to do now is loosen up his movements, and render out my full animation and add sound.
Labels:
Acting Up,
Character and Narrative,
development,
OUAN504
Monday, 12 January 2015
Using exaggerated gestures to tell a story.
In a lot of cartoons, the story isn't told just with words, but also with exaggerated gestures and facial expressions. Looney Tunes, Tom and Jerry and The Flintstones are all cartoons that demonstrate this perfectly. It's a well known expression that something can be jaw dropping, and in many cartoons, when a character experiences something jaw dropping, the animator over exaggerates the drop.
Other classic cartoon expressions are the heart literally popping out of the characters chest when they see an attractive character, over exaggerting the anticipation before a character runs off, and eyes popping out of the characters head because they've seen something unbelievable.
These tricks of the trade that are so commonly used in 2D animation, help to easily translate to the viewer what is happening and what that character is feeling, without needing to use any words or add in excess frames that would help tell the story. All the narrative that the viewer needs to know is clearly portrayed in the one character's movements.
Friday, 9 January 2015
UPDATE: Bar scene lip sync.
I have lip synced my animation! I still need to add in some hand gestures and make him look more alive but the lip syncing is done now. I have left a gap between the last two sections of speech to add in another drinking sequence as the mood between the two lines of speech changes quite drastically.
Labels:
Acting Up,
Character and Narrative,
development,
OUAN504
Monday, 5 January 2015
Limitations of 3D software.
Render Time.
Often, 3D animations, especially feature films can take a really long time to render. Avatar, for example took 2 days to render a single frame because of all the lighting and special effects added in. This is a limitation to working in 3D software because if you spend 2 days rendering out one frame, if a mistake has happened or something isn't right in the rendered frames, it could take weeks or months to correct the mistake and get back to where you started. This particularly affects the animation when working towards a strict deadline.
Often, 3D animations, especially feature films can take a really long time to render. Avatar, for example took 2 days to render a single frame because of all the lighting and special effects added in. This is a limitation to working in 3D software because if you spend 2 days rendering out one frame, if a mistake has happened or something isn't right in the rendered frames, it could take weeks or months to correct the mistake and get back to where you started. This particularly affects the animation when working towards a strict deadline.
Labels:
Acting Up,
Character and Narrative,
limitations,
OUAN504
Thursday, 1 January 2015
Limitations.
A lot of 3D software is very expensive which makes it less easily accessible for people to use who don't animate at a company or place of education. The prices of the software mean that small non-funded or low- budget 3D animations aren't as commonly found as 2D traditional animation as software for that is a lot more accessible. Some 3D software can cost upwards of £3000 which, for a beginner, would be a lot of money to spend on the software to potentially not use again.
Saturday, 27 December 2014
Character and Narrative.
Baymax's character clearly looks quite timid and unsure about his surroundings and how he fits within them. He doesn't know his own size and appears to be easily flustered.
Hiro acts like a typical teenager, always on his phone or using some form of technology, not really paying attention to his surroundings. He clearly looks comfortable in the room he is in, perhaps it's his home?
Tadashi on the other hand looks very much like a guest in his surroundings, he's very polite and careful about everything he does.
Aunt Cass clearly works in this restaurant that is the set. She looks like she works quite hard but when she sits down she curls up on the seat like she's still quite young. She looks comfortable.
The way a character behaves means that you get an impression them or their day just from watching a few seconds of their behaviour. Their walk cycle, the way they sit down, it all tells a specific narrative about that character.
Thursday, 18 December 2014
UPDATE: Improved walk cycle.
I have made him sit down at the bar and get a drink in as well, I think this part moves really smoothly and well and I used his arms to make it look like he was lifting himself onto the stool at the bar.
Labels:
Acting Up,
Character and Narrative,
development,
OUAN504
Wednesday, 17 December 2014
UPDATE: Walk cycle.
Rosy suggested exaggerating the hip swing and Mike has suggested looking into the graph editor and evening out spikes and getting rid of flat lines to make it move smoother.
Labels:
Acting Up,
Character and Narrative,
development,
OUAN504
Friday, 12 December 2014
UPDATE: Blocked out movement
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Acting Up,
Character and Narrative,
development,
OUAN504
Thursday, 11 December 2014
Stewie Griffin- Rocketman.
Here is an example of they type of thing we're being asked to do in our brief, in the industry.
Stewie Griffin is speaking the words of the song with a different tone and emotion than the original song and the character is animated to fit the scene and lyrics.
Labels:
Character and Narrative,
OUAN504,
research,
understanding
Monday, 8 December 2014
Using 3D software for stop motion.
Labels:
Acting Up,
Character and Narrative,
limitations,
OUAN504
Thursday, 4 December 2014
itv2 Storyboard
Here is a basic storyboard for how I would like my itv2 animation to look. I might change the colours in the final thing but this is the style it will be in and presents the idea for the images of some of the shows. It also gives an idea of what the voice over will be like.
The music will be upbeat but simple, I think this will make it grab peoples attention and hold it.
I have chosen to leave the itv2 logo out until the very end of the ident to make people wonder what it is about and keep them watching until the end.
The music will be upbeat but simple, I think this will make it grab peoples attention and hold it.
I have chosen to leave the itv2 logo out until the very end of the ident to make people wonder what it is about and keep them watching until the end.
Wednesday, 3 December 2014
Benefits of 3D over 2D animation.
The ability to animate in 3D has had a great impact on the animation world.
3D technology has meant that more realistic animations can happen and it's making it quicker to churn out lengthy animations because you don't need to draw every single frame. Once the characters and the set are modelled, key framing makes 3D animation a quick and effective animation style. 3D animation software also allows for effective camera angles and lighting effects that would be more challenging in 2D traditional animation.
Computer Generated Imagery is being used a lot more often in modern film. It is used in live action films and fully animated features.
With 2D, everything is drawn out individually, but if an arm goes behind the character, you don't need to draw the arm. However with 3D, you need to be aware of every body part and its positioning even when they are obscured behind the figure.
2D is obviously drawn on every frame and therefore takes a long time to sketch out, draw and colour each frame and you need to make sure each image is consistent and that the character doesnt change it's appearance between frames. This can be a challenge as tiny differences between frames arent noticeable straight away but become apparent over time while watching the animation through. 3D doesn't have this issue as the character will stay consistent between frames as you are just manipulating a modelled character.
3D technology has meant that more realistic animations can happen and it's making it quicker to churn out lengthy animations because you don't need to draw every single frame. Once the characters and the set are modelled, key framing makes 3D animation a quick and effective animation style. 3D animation software also allows for effective camera angles and lighting effects that would be more challenging in 2D traditional animation.
Computer Generated Imagery is being used a lot more often in modern film. It is used in live action films and fully animated features.
With 2D, everything is drawn out individually, but if an arm goes behind the character, you don't need to draw the arm. However with 3D, you need to be aware of every body part and its positioning even when they are obscured behind the figure.
2D is obviously drawn on every frame and therefore takes a long time to sketch out, draw and colour each frame and you need to make sure each image is consistent and that the character doesnt change it's appearance between frames. This can be a challenge as tiny differences between frames arent noticeable straight away but become apparent over time while watching the animation through. 3D doesn't have this issue as the character will stay consistent between frames as you are just manipulating a modelled character.
Labels:
Acting Up,
Character and Narrative,
limitations,
OUAN504
Sunday, 30 November 2014
The Croods.
The Croods tells the story of a family of cave people who have to leave their safe cave when an earthquake destroys it and they venture into the unknown. The character design for most of the characters in the film are really well done. They all look like how you would imagine cave people to be. Eep, to me, doesn't look quite right. Her shoulders are a little bit too broad, her legs are a bit too short and her hair doesnt look like it has any weight to it. However, Eep's character is a really important character to the narrative of the film. Without her character, the Croods would have probably stayed in the cave and the story would have ended when the cave collapsed. The story follows her curiosity of new things and becomes encaptured by watching Glug begin to trust her curiosity and become more open minded as the story unfolds.
Thursday, 27 November 2014
Itv2 Peer Feedback
After showing my pitch boards to my peers I got some feedback.
Strengths.
- The colours stand out- attention grabbing. They are also appropriate to the target audience.
- Memorable- The use of imagery helps us remember the programs effectively.
- It's fun. As well as the colour, the association makes is a nicer approach than perhaps more obvious ones.
- Audience has been well considered.
- Contextualisation is exciting. It really works and looks professional.
- Pitch boards are clear and communicate idea well.
Areas for Improvement.
- Start storyboarding. It will give an idea of how it will flow and move.
- Have you considered other compositions?
- Develop imagery more?
- More research into existing idents will help inspire you.
Questions
- Will there be any additional sound or text?
- Will the tone of voice appeal to a wider audience? Does this matter?
- How many programs will be included?
- Will there be more than one ident made?
itv2 Idea Development
I have decided that, to sucessfully portray the fun atmosphere and themes of the itv2 shows, a Pop Art style, similar to the Viral Tap logo, would be an interesting style to use. I have researched into pop art and have decided to create my ident in a style similar to Andy Warhol.
I will create one image that represents each itv2 program in this style and then animate ways to make one image turn into another in a fluid motion.
I will create one image that represents each itv2 program in this style and then animate ways to make one image turn into another in a fluid motion.
Friday, 21 November 2014
Scene building.
I designed the scene for my animation as a tavern or old fashioned Pub, and tried to make it as Pirate-y as I could manage, while also keeping it pretty simple..
I created barrels for the chairs and kept the tables, bar and bar stools a simple shame.
I found most the textures I needed on google images. I think I need to adjust the window to make it a bit higher up, but other than that I'm pretty pleased with how my first scene setting in maya has turned out. I just hope I've made it the right size for Moom, although it won't be too hard to adjust at a later date if it's the wrong size.
Labels:
Acting Up,
Character and Narrative,
development,
OUAN504
Thursday, 20 November 2014
Study task 1
This task asked us to choose and evaluate 3 briefs from either YCN or D&AD to help decide which brief to persue for our individual practice project.
http://www.ycn.org/awards/ycn-student-awards/2014-15-ycn-student-awards/briefs/itv2
The first brief I looked at was the itv2 brief on YCN. This brief appealed to me because it was aimed at my generation and I liked the idea of creating something fun and exciting. This brief allows me to explore my interests and provides me with an opportunity to animate and explore some fun ideas.
http://www.ycn.org/awards/ycn-student-awards/2014-15-ycn-student-awards/briefs/interflora
The second brief I considered, interflora, is more challenging for me as it is further outside my comfort zone than most briefs I usually choose. I think for this brief I would choose not to animate, but to improve my drawing skills instead. Although I would perhaps consider creating a series of gifs as that would be something different that the competition might not have seen as much.
http://www.ycn.org/awards/ycn-student-awards/2014-15-ycn-student-awards/briefs/propercorn
The third and final brief that caught my eye was the propercorn brief. This appealed to me because, like the itv2 brief, it is aiming for a younger audience, and I like this target audience because I find it easier to create work for and audience around the same age as me. I also chose this brief because the propercorn brand seems exciting and interesting.
http://www.ycn.org/awards/ycn-student-awards/2014-15-ycn-student-awards/briefs/itv2
The first brief I looked at was the itv2 brief on YCN. This brief appealed to me because it was aimed at my generation and I liked the idea of creating something fun and exciting. This brief allows me to explore my interests and provides me with an opportunity to animate and explore some fun ideas.
http://www.ycn.org/awards/ycn-student-awards/2014-15-ycn-student-awards/briefs/interflora
The second brief I considered, interflora, is more challenging for me as it is further outside my comfort zone than most briefs I usually choose. I think for this brief I would choose not to animate, but to improve my drawing skills instead. Although I would perhaps consider creating a series of gifs as that would be something different that the competition might not have seen as much.
http://www.ycn.org/awards/ycn-student-awards/2014-15-ycn-student-awards/briefs/propercorn
The third and final brief that caught my eye was the propercorn brief. This appealed to me because, like the itv2 brief, it is aiming for a younger audience, and I like this target audience because I find it easier to create work for and audience around the same age as me. I also chose this brief because the propercorn brand seems exciting and interesting.
Motion Capture.
Friday, 14 November 2014
Study Task 4 and 5. What a Dope and Making faces.
Study Task 4: What a Dope required us to make a dope sheet, writing down the face shapes for each sound in each word from a short clip we could choose.
I chose the Airplane clip because I thought it sounded more fun and there was more chance for overexaggerating the lip movements.
I realised about half way down that I had potentially been breaking down each work too much, but I carried on to finish the sheet. I matched each sound with an action of a phoneme from the link on estudio that showed the mouth shape each sound would make.
Study Task 5 then asked us to take the sounds and actions from the Dope sheet and create the movements on our moom characters to create lip syncing.
I think, for a first try, my lip syncing worked quite well, however I couldn't quite get his mouth to close properly between words and some words don't look quite right without teeth or a tongue, and I made the choice to hide the teeth because I couldn't quite see the shape of the mouth with the large teeth getting in the way. When I do the lip syncing for the final animation I will be able to spend more time on it so hopefully will be able to make the mouth movements more believable.
Labels:
Making faces,
OUAN504,
Study task 4,
Study Task 5,
What a Dope
Thursday, 13 November 2014
Why Competition Briefs are Important
1) More experience.
2) Get work out into the world.
3) PRIZES. Win all the things.
4) Improve as a professional.
5) Career opportunities.
6)Potential internships.
7) Learn new things.
8) Networking.
9) Know which briefs to take on and how many you can do.
10) Gain confidence.
11) Locating your preferred practice.
12) Learning to cope with workload management.
13) Learning to work to deadlines.
14) Learning to work with clients.
15) Broaden your approaches to work.
2) Get work out into the world.
3) PRIZES. Win all the things.
4) Improve as a professional.
5) Career opportunities.
6)Potential internships.
7) Learn new things.
8) Networking.
9) Know which briefs to take on and how many you can do.
10) Gain confidence.
11) Locating your preferred practice.
12) Learning to cope with workload management.
13) Learning to work to deadlines.
14) Learning to work with clients.
15) Broaden your approaches to work.
itv2 Research
For my YCN itv2 brief, I have done some research into the types of programs that will be available on the new itv2 channel and also into idents from other channels aimed at a similar audience, to get an idea of what the target audience would find appealing. The target audience provided in the YCN brief is too vague and wide, and I have decided to narrow this age range from 16-34, to 16-26 as I feel this is the age range most likely to enjoy the programs offered on itv2.
I think the target audience would be interested in an ident that uses vibrant colours, however not bright primary colours as these are often aimed at children and babies. I also feel that an animated ident with fluid movements, perhaps with some qwirky weird elements to it, would appeal to 16 to 26 year olds, whilst also successfully representing itv2.
Wednesday, 12 November 2014
Colour choices in Character design.
The colour choices made when designing your character have a strong impact on the story that is told, without any words being said. This is perfectly displayed in the characters in The Emperors New Groove.
Dressing a character in red colours could suggest that your character is dramatic, energetic or brave. Kuzco is a great example of this. He is a very over dramatic character who shows a lot of energy and passion in the movie. He is also determined to get his pool house on the hill, which is another thing that the colour red suggests.
Purple, especially deep purple, is a colour often used with villains in animated movies. The colour purple shows that a character is eccentric, unique and in a position of power. Some of the most successful villains have been represented this way, like yzma. She's a very eccentric and original villain with some creative plans to win the kingdom.
Kronk is dressed in yellow and a blue-purple, which represent his personality perfectly. Yellow shows that a character is cheerful and excited, while the blue shows that he is calm, peaceful and reliable, while still being associated to yzma with the purple.
Pacha, on the other hand, is dressed in greens and brown, to show that he is loyal, gentle, reliable, and stable.
Labels:
Character and Narrative,
colour,
OUAN504,
understanding
Monday, 10 November 2014
Bob The Builder.
Bob the Builder is one of the best loved children's characters of the last two generations.
He has recently made the change from a stop motion character, to a 3D computer generated character, and with that has gained a lot more realism, lost a lot of weight and gained a completely different character design. The animators changed the style and animation technique to computer generated animation probably because a lot of tv companies and animators believe that stop motion animation is on the way out, if not already gone, and computer generated animation is going to be huge. CG animation is also a lot quicker to produce on a short time scale.
Personally I prefer the stop motion design for the character, I feel like it is more authentic and simple and friendly, whereas the more realistic modern version of Bob is a bit too realistic, it's slightly unnerving. I also feel like the CG Bob looks like he's aimed at a slightly younger audience and doesnt appeal to as wide an audience.
Friday, 7 November 2014
Interim Crit
THE CRIT.
Today I presented my project so far, including my idea generation, storyboards, reference and the final idea to get feedback from my peers.
The feedback included suggestions about camera angles... David suggested that I use a shot of just the character's feet walking across the floor for a more dramatic effect. Mat suggested a silhouette of the character walking in against the light from the door, which was similar to my idea, but with a the camera angle being head on instead of slightly diagonal.
I'm considering dressing my Moom in a coat, but Mat suggested this might be a lot of work and so I will be doing this if I have time after designing all the backgrounds.
I mentioned the idea of background pub noises and people talking in the tavern, Anna suggested I include people sat around tables in the tavern to give it more of an atmosphere.. however the room would be really dark so I might not need these- will see how it goes when I've put it all together- If I do include people they would just be extra Moom characters and have little- no movement.
Look up 'Puppeteer' the PS3 game. apparently would be useful for this scene.
TO DO:
Work out what voice I am going to do and record it.
Create the tavern and backgrounds etc.
Lighting tests- work out how to make a dim candle light...flickering?
Re-shoot the reference video with smoother, better movements now that I know what I'm doing.
Make the animatic and refine the storyboard.
Today I presented my project so far, including my idea generation, storyboards, reference and the final idea to get feedback from my peers.
The feedback included suggestions about camera angles... David suggested that I use a shot of just the character's feet walking across the floor for a more dramatic effect. Mat suggested a silhouette of the character walking in against the light from the door, which was similar to my idea, but with a the camera angle being head on instead of slightly diagonal.
I'm considering dressing my Moom in a coat, but Mat suggested this might be a lot of work and so I will be doing this if I have time after designing all the backgrounds.
I mentioned the idea of background pub noises and people talking in the tavern, Anna suggested I include people sat around tables in the tavern to give it more of an atmosphere.. however the room would be really dark so I might not need these- will see how it goes when I've put it all together- If I do include people they would just be extra Moom characters and have little- no movement.
Look up 'Puppeteer' the PS3 game. apparently would be useful for this scene.
TO DO:
Work out what voice I am going to do and record it.
Create the tavern and backgrounds etc.
Lighting tests- work out how to make a dim candle light...flickering?
Re-shoot the reference video with smoother, better movements now that I know what I'm doing.
Make the animatic and refine the storyboard.
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About Me

- Gilby
- I'm Becky, although I do also answer to my surname- Gilby. I am a 22 year old Animation student at Leeds College of Art, specialising in Stop Motion Animation and Puppet making. I hope to make it into the stop motion industry making puppets.